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Showing posts from February, 2014

Approaching Game Design

The first thing I want to talk about is my approach to game design. I have gone on record as saying that game design is more of an art form than a science and as such there is no such thing as good/bad design. When you design a game you have set goals in mind and you design your game around those goals, each game will have different goals in mind, therefore the design elements will be naturally different. Not only that, but gamers themselves have wildly differing tastes in games so there is no wrong/right way. Many game designers and even more players seem to struggle with this concept, in their incredibly subjective opinion there is only their own 'right' way for 'good' game design. When discussing the pros and cons and various design elements it is important to understand that design implementation is cause and effect. As an example, it is a well known phenomenon that the more time a player spends unable to execute the actions they desire within a game, the more their...

5 years later...

With the intent of starting a game design blog I happened across my old blogs. My first reaction was "wow cool" followed closely by "wow I've matured" and ending with "Have I though?" ... I think a lot has changed, I have a new, lovelier partner (Fiancee at time of writing), I've quit university, become a manager and quit being a manager. There is also a lot that hasn't changed, I still have insomnia, I think it's actually gotten worse, I still care very strongly about games and I still fall back into forums sometimes. But all that is currently meaningless as my new intention, something I've been working on in my head for awhile now, is to start a game design blog! Without further ado...