How it started: How it's going: My name is Nate O'Connor, and I am the creator, lead artist, writer, main programmer, and community manager of Full Death Roguelike (FDRL). Today, I'm excited to share with you the backstory and vision behind FDRL Join me as we explore the motivations and aspirations that drive this project forward. After immersing myself in popular roguelike games such as Caves of Qud, ADOM, DCSS, and TOME, I stumbled upon a Python Arcade roguelike implementation. Given my prior experience with Python Arcade from my unfinished game projects, I saw an opportunity to create my own roguelike. FDRL was originally conceived as a homage to Half-Life, but the game's scope expanded to encompass a broader setting, offering players a diverse range of adventures and experiences. It is set in a science fantasy universe, drawing inspiration from my previous world-building efforts in Hated Space and my fondness for the genre. FDRL separates itself fro...
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